CLAIM
Drive out from your base, draw a line around empty ground, close the polygon. Every cell you enclose is yours — and pays coins at the buzzer.
Neon territory battle-royale. Race out a polygon, close the loop, own the land. Cut across a rival's trail and they die. 4–20 players, 5-minute matches, ranked ladder. Skill only — no loot-boxes.
The only three things you ever do in Landwars. Everything else is consequence.
Drive out from your base, draw a line around empty ground, close the polygon. Every cell you enclose is yours — and pays coins at the buzzer.
Cross another player's trail while they're out and they die. Watch yours too — panic-closes and self-collisions cost you half your territory.
Top the scoreboard at the 5-minute buzzer. +40 winner, +15 top-3, kill bounties, hold bonus. Climb the ranked ladder. Earn shards. Make it look good.
Free-to-play economy. Skill-based rewards. Every purchase is cosmetic.
300×300 neon arena. Claim cells by closing loops. Lose territory when you die. Hold bonus rewards defenders at the final whistle.
Bronze through Grandmaster. Seasonal MMR, placement matches, per-season rewards. Play unranked to warm up, queue ranked when you're ready.
One game fits in a coffee break. Lobby to post-match in under seven minutes. Queue again or log off — your choice.
Kill bounties, territory payout, winner & top-3 bonuses, hold bonus for what you own at the buzzer. No pay-to-win. No loot-boxes.
Colors, trails, auras, territory patterns, avatars — unlocked through play. Deep catalog, long-tail grind. Premium items via prisms, never advantages.
Runs in any modern browser — desktop, laptop, tablet. No install, no account required to play. Sign up only when you want progress saved.
Join a match in under 30 seconds. No download. No account required to start.
ENTER THE GRID